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bundy bear
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Posted - 2007.11.09 05:00:00 -
[1]
The zealot and the munin are the only 2 ships to have 4 weapon bonuses to the same weapon AFAIK. The zealot has 4 bonuses that apply directly to lasers so its a very specialised ship. It can fire lasers and nothing else.
So you would expect this ship to be prety damn good at using lasers. Using 3 dmg mods and heavy pulse II with high dmg tech II ammo the zealot is able to turn out 465dps.
Using 3 dmg mods and fitting for maximum damage here is a list of all the HAC's from most damage to least damage. (I know these setups arent always practical we are just calculating damage)
Deimos - 794dps ishtar - 737dps munin - 696 dps vagabond - 658dps sacriledge - 575dps cerbersus - 516dps eagle 481 - dps zealot 465 - dps
So with 4 bonuses dedicated to lasers it is the weakest HAC in terms of max damage output. Not only this but it is also the most limited in damage type, consumes the most cap and most vunerable to EWAR.
The omen which is the zealots tech 1 varient has 2 bonuses to lasers. Using 3 dmg mods it achives 469dps which is more than the zealot.
The zealot is also the only HAC that is outdamaged by its races recon cruiser. The curse fitted with misisles can do 521 dps which is 56 more than the zealot.
The zealot also only manages to 13.4% more dps than the gallente destroyer with 3 dmg mods.
I know most of these setups are not practical but the figures realy do show the zealot is realy lacking in the dps department for a ship designed to do nothing but dmg.
Also I think the eagle is in prety bad state aswell so please dont try to use it to justify the crappness of the zealot.
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bundy bear
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Posted - 2007.11.09 05:06:00 -
[2]
Originally by: Khan Durian if those numbers are accurate, my skills suck incredibly
Prety much everything was calculated on EFT with all skills maxed.
Most setups arent that practical like an ishtar wiht blasters fitted. But the ishtar outdamages the zealot with no guns fitted anyway .
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bundy bear
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Posted - 2007.11.09 06:34:00 -
[3]
Originally by: Wideen So tell me, how does it tank with its 7 low slots?
nice tank I'll take it
With 3 heatsinks you have a 4 slot tank. Without the heatsinks you do 281DPS.
Deimos and munin can drop all their dmg mods and leave 5/6 slots respectively for low slot tanking and still beat the zealots DPS. With more flexibility in dmg types.
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bundy bear
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Posted - 2007.11.09 06:37:00 -
[4]
Originally by: Relnala
Originally by: hellsknights You do realise you can get more DPS without every skill at 5 and adding some implants.
I can get my Deimos to about 820dps without faction/officer mods. "im at work so my numbers could be a bit off"
Yeah cause comparing ships with entirely impractical setups is logical. You're using what... neutron blasters and 3 damage mods...?
@OP: I agree the Zealot needs some love. I think its getting a drone bay in Rev 3 though. (That could be rumor though)
munin, deimos and ishtar can drop all their dmg mods and still outdamage zealot with 3. I pointed out that it was only to show how bad a damage orientated HAC is against other HACs fitted for dmg.
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bundy bear
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Posted - 2007.11.09 06:39:00 -
[5]
Originally by: Ruah Piskonit get off EFT and get in game.
WTF is this meant to mean?, I flown every HAC in game and know the zealot is below par. I used quickfit to generate numbers to backup my claim.
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bundy bear
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Posted - 2007.11.09 06:42:00 -
[6]
Originally by: hellsknights
Originally by: Relnala
Originally by: hellsknights You do realise you can get more DPS without every skill at 5 and adding some implants.
I can get my Deimos to about 820dps without faction/officer mods. "im at work so my numbers could be a bit off"
Yeah cause comparing ships with entirely impractical setups is logical. You're using what... neutron blasters and 3 damage mods...?
@OP: I agree the Zealot needs some love. I think its getting a drone bay in Rev 3 though. (That could be rumor though)
Do you even fly the Deimos? you do realise that the ship is a gank ship and not a tanking one. My setup does have a MAR, talking logical builds and sp/stats, do you know anyone who has everyhting at lvl 5 ????? Don't think so.
As for my comment i just said that with implants the DPS is greater then with all LVL 5.
BTW, i can get over 800 DPS without usind neutrons if i remember corectly, anyhow the setup works perfectly for gank.
You either Nano fit the Deimos or you gank fit it, those are my only two options for that ship.
I got all BS skills including large pulse and large beam spec at lvl 5 for amarr. I skipped maxing HAC skills though for obvious reasons.
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bundy bear
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Posted - 2007.11.09 11:50:00 -
[7]
Originally by: Setana Manoro Edited by: Setana Manoro on 09/11/2007 11:29:30
Originally by: bundy bear The zealot and the munin are the only 2 ships to have 4 weapon bonuses to the same weapon AFAIK. The zealot has 4 bonuses that apply directly to lasers so its a very specialised ship. It can fire lasers and nothing else.
So you would expect this ship to be prety damn good at using lasers. Using 3 dmg mods and heavy pulse II with high dmg tech II ammo the zealot is able to turn out 465dps.
Using 3 dmg mods and fitting for maximum damage here is a list of all the HAC's from most damage to least damage. (I know these setups arent always practical we are just calculating damage)
Deimos - 794dps ishtar - 737dps munin - 696 dps vagabond - 658dps sacriledge - 575dps cerbersus - 516dps eagle 481 - dps zealot 465 - dps
So with 4 bonuses dedicated to lasers it is the weakest HAC in terms of max damage output. Not only this but it is also the most limited in damage type, consumes the most cap and most vunerable to EWAR.
The omen which is the zealots tech 1 varient has 2 bonuses to lasers. Using 3 dmg mods it achives 469dps which is more than the zealot.
The zealot is also the only HAC that is outdamaged by its races recon cruiser. The curse fitted with misisles can do 521 dps which is 56 more than the zealot.
The zealot also only manages to 13.4% more dps than the gallente destroyer with 3 dmg mods.
I know most of these setups are not practical but the figures realy do show the zealot is realy lacking in the dps department for a ship designed to do nothing but dmg.
Also I think the eagle is in prety bad state aswell so please dont try to use it to justify the crappness of the zealot.
First of all your comparison is ... wrong to say the least. Let me break it down to you. Ishtar is another of them very specialized hacs, because it is a drone carrier. Because of this it has crap pg and cpu - the bane of drone ships being pg, not to mention just 3 weapon slots. This means that you will have no tank in that "maxed for damage" ishtar, while the Zealot still retains 4 slots for armor tank. So you do not compare a ship that can still tank and dish out damage to an all gank ship. The same goes for Muninn, Vagabond, Sacrilege. And with a special mention for the first 2, you do not do the paper dps with them unless you are stationary at 2km from the target. That is why you take the EFT/quickfit dps of a ac ship with a grain of salt. For the others, Cerberus doesn't do insta-damage, Eagle does more damage just because of blasters and of the shield tank, which allows you to fit dam mods and tracking mods in lows.
Oh and btw, if you compare lasers with blasters, 10km for medium blasters is using null and even missing some shots, 10km for Heavy Pulse II with Conflag M is constant hit if you control the transversal.
As for most vulnerable to EW, that is a matter of opinion, depends on the EW, and guess what, even ac's/blasters are affected by td's. In fact the new scripts for EW coming soon will give it somewhat of a boost - but it will be an indirect one.
Read where I said these werent all practical setups, the zealot is meant to be a damage HAC but fails horribly. The vagabond is a speed hac that has to eb the most popular HAC in game.
Ishtar an field a 5 slot duel rep tank with injector and MWD. Then have another 2 slots after webb to play with while easily out damaging the zealot.
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bundy bear
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Posted - 2007.11.10 01:16:00 -
[8]
Half the people that respond to this thread miss the point entirely.
How does one of only 2 ships in game with 4 weapon bonuses do the worst max dps in its class?
It is barely more than its tech 1 counterpart. Only 14% more dmg than a destroyer for a HEAVY ASSAULT CRUISER.
Not only that but its got fixed dmg types, uses most cap, and is the most vunerable to EWAR.
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bundy bear
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Posted - 2007.11.10 01:18:00 -
[9]
Originally by: Kamen U're waaaaaay out of line with those setups. They are completely unrealistic and you know it! I dunno why you are complaining...
Eagle 470DPS??? Ok.. fine... 4x Neutron Blaster II (5km + 6km) 2x HM Launcher II 3x MFS II 1x BCS II OOOOOOooooopsss... out of grid now.... Now I can't fit a MWD, and how in the hell am I supposed to get in range? With AB??? Even with MWD (to rig it for PG), I can get tops 1.4k/s at an extremely low agility.
Now your "crappy" 465DPS Zealot: 4x Heavy Pulse II (Conflag) (11km + 5km) 5x HS II This setup uses ONLY HALF the grid available. I put a friggen DUAL cap injector, 10MN MWD II, MAR and it STILL has grid to spare.
Please do not compare grandmas and frogs! DPS is not DPS. Learn about ship's fitting capabilities.
2 lowslot tank?
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